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0.1.0

0.1.0

Units

Shining Gundam

  • Fixed the bug that Super mode cannot be used without using EX
  • Modified AC -> 8 B derivative to now use BD melee during Super mode
  • Added 2 B thousand punch derivative to all Melee except 2 B during super mode

00 Quanta Full Saber

  • Added AC quantization derivative for N BC
  • Added AC quantization derivative for 4/6 BC
  • Added AC quantization derivative for 8 BC
  • Added AC quantization derivative for 2 BC
  • Added 2nd upper slash derivative for 2 BC

X1 Gundam Full Cloth

  • 4/6 AB side whip can now be used on normal unpowered mode
  • Now shoots three projectile at once using main shooting during shooting powered up mode
  • EX Burst Attack will now reload both power up gauges

AGE-2

  • Restored assist on Normal mode
  • Restored assist on Double Bullet mode

Zabanya

  • Restored 4/6 AB funnels

Age-FX

  • Restored AB funnels (still buggy)

Gold Frame Amatsu Mina

  • Removed 4th ammo gauge, now BC will require no ammo
  • BC can now grab downed enemy
  • Greatly increased BC subsequent hit interval

Gundam Barbatos Lupus

  • Changed N B to use Valkyrian Buster Sword during EX
  • Valkyrian Buster Sword approaching now has Super Armor

Hi-V Gundam

  • Funnel will now shoot alongside main shooting during enhanced mode (only during EX)

0.1.0-hotfix

Units

Gundam

  • Reverted the model color scheme to normal as it causes a game crashing bug with the usage of core splendor assist

00 Quanta Full Saber

  • Fixed a bug where 2nd upper slash derivative for 2 BC can be used without hitting enemy