Changing Bursts
There are 5 different types of bursts implemented in the game as follows:
-
Fighting Burst (F)
-
Shooting Burst (S)
-
Mobility Burst (M)
-
Raging Burst (R)
-
Covering Burst (C)
-
Vertical Burst (V)
These bursts are simulating the burst systems found on sequels of this game.
If you are not sure about their perks / differences, please refer to the wiki as linked on each of the burst (translation may be required).
In Full Boost
, there are only two different bursts:
Assault Burst
Blast Burst
Due to the limitation on the game engine, it is almost impossible to change the UI of the game to accomodate for these different types of bursts.
As a workaround for the issue, a system to allow players to change bursts before the game starts is developed, and the following article will introduce the ways to select them.
Shooting Burst
If you wish to use Shooting Burst
, please select Blast Burst
from the menu.
Other Bursts
If you wish to use any other burst, please select Assault Burst
from the menu.
-
Changing to other burst types in game is only allowed if
Assault Burst
is used. -
You also cannot change to
Shooting Burst
while in game, it must be selected by choosingBlast Burst
before game starts.
Changing bursts in game
From the moment your unit spawns in game until the standby phase is done, you can change your burst.
-
Spawn:
-
Standby ends:
During these period, please follow the following steps between the specified period:
-
Press
Command
button (defaults asL1
), thenDown
button in sequence (please do not leave too long of a gap between).- If the
Fighting Burst
icon refreshes (goes down), it means that selection mode has been successfully activated.
- If the
-
Select your desired burst using
Up
,Down
,Left
,Right
buttons, with the button mappings as follows:Up ↑
Covering Burst
Down ↓
Fighting Burst
Left ←
Mobility Burst
Right →
Raging Burst
Vertical Burst
is only implemented on limited units due to technical difficulties.
Here's the list of units with Vertical Burst implemented:
- Nu Gundam HWS
- Strike Freedom Gundam
- Hi-Nu Gundam
- Wing Gundam Zero (TV)
- Gundam Epyon
- Brave Commander Test Type
- Infinite Justice Gundam (Lacus)
- 00 Qan[T] Full Saber
- Atlas Gundam
For units with Vertial Burst
capabilities, the mapping is changed to below:
Up
=>Covering Burst
Down
=>Vertical Burst
Left
=>Mobility Burst
Right
=>Raging Burst
Command
=>Fighting Burst
(reverting back)
- Once the burst is selected, leave it until the standby phase ended, and the selected burst type will be used for throughout the match.
Special units such as Boss / NPC units that are originally from Full Boost
do not have this system implemented.
For Boss units imported from MBON
, the effects of burst only applies partially (most cancel routes do not work).